![]() The player must pick up briefcase-shaped power-ups, which are hidden within the destroyable environment of each stage, to move the cursor on the indicators one increment. Instead of the instant power-ups from previous Contra games, the player has a power selection meter similar to the Gradius series which shows what power-ups the player can obtain. Shooting is possible at any of the eight directions depending on the context. ![]() At the side-view stages the player can walk left or right, as well as crouch and jump, whereas in the top-view stages the player can move in eight directions (but cannot jump nor crouch). The controls are similar to previous Contra games. The objective is as simple as fighting as getting to the end of each stage, fighting every enemy who gets in the way, before confronting the boss awaiting at the end. The game consists of five stages: the odd-numbered stages (1, 3, and 5) are played from the standard side-view perspective, while the even-numbered stages (2 and 4) are played from an overhead perspective (similar to the ones in Super Contra and Operation C). Each character differ from each other not just in what weapons they wield, but also in their speed and jumping ability. In addition to Burns, the team's leader, the player can also choose between Iron, a heavy weapons expert Smith, a sharpshooter and Beans, an demolitions expert. The game is not related to the main storyline involving futuristic setting and alien invasions.Ĭontra Force begins with the player being asked to choose between one of four characters. In contrast to the rest of the series, the game is set in a contemporary environment, in which the player controls a counter-terrorist task force known as the Blue Group (the "Untouchables" in the proposed Japanese storyline). ![]()
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